Gift Surplus ( 2019 )


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  •               IN THE COURT OF APPEALS OF NORTH CAROLINA
    No. COA18-1140
    Filed: 15 October 2019
    Onslow County, No. 13 CVS 3705
    GIFT SURPLUS, LLC, and SANDHILL AMUSEMENTS, INC., Plaintiffs,
    v.
    STATE OF NORTH CAROLINA, ex rel. ROY COOPER, GOVERNOR, in his official
    capacity; BRANCH HEAD OF THE ALCOHOL LAW ENFORCEMENT BRANCH
    OF THE STATE BUREAU OF INVESTIGATION, MARK J. SENTER, in his official
    capacity; SECRETARY OF THE NORTH CAROLINA DEPARTMENT OF PUBLIC
    SAFETY, ERIK A. HOOKS, in his official capacity; and DIRECTOR OF THE NORTH
    CAROLINA STATE BUREAU OF INVESTIGATION, BOB SCHURMEIER, in his
    official capacity, Defendants.
    Appeal by Defendants from judgment entered 2 February 2018 by Judge Ebern
    T. Watson III in Onslow County Superior Court. Heard in the Court of Appeals 23
    May 2019.
    Fox Rothschild LLP, by Elizabeth Brooks Scherer, Kip David Nelson, and Troy
    D. Shelton; George B. Hyler, Jr.; and Grace, Tisdale, & Clifton, P.A., by Michael
    A. Grace, for plaintiffs-appellees.
    Attorney General Joshua H. Stein, by Solicitor General Matthew W. Sawchak,
    Deputy Solicitor General James W. Doggett, and Assistant Solicitor General
    Kenzie M. Rakes, for defendants-appellants.
    MURPHY, Judge.
    Plaintiffs-Appellees Gift Surplus, LLC and Sandhill Amusements, Inc. (“Gift
    Surplus”) sued the State, ex rel. Governor Roy Cooper, et al. (“the State”) seeking a
    permanent injunction that would bar state law enforcement from enforcing State
    gambling and sweepstakes laws against the operators of Gift Surplus’s sweepstakes
    GIFT SURPLUS, LLC, ET AL. V. STATE, ET AL.
    Opinion of the Court
    kiosks. In a bench trial, the Superior Court concluded Gift Surplus’s kiosks do not
    violate the State’s prohibition of sweepstakes run through the use of an “electronic
    display” and permanently enjoined the State from enforcing these laws against Gift
    Surplus. Because we conclude Gift Surplus’s kiosks operate sweepstakes through an
    entertaining display in violation of N.C.G.S. § 14-306.4, we reverse and vacate the
    trial court’s injunction.
    BACKGROUND
    Gift Surplus has been embroiled in this legal battle with the State over its
    sweepstakes since 2013, when it sued the Sherriff of Onslow County seeking a
    declaration that its sweepstakes did not violate the State’s gambling laws or its ban
    on video sweepstakes. After the Onslow County Sherriff’s Department seized kiosks
    loaded with Gift Surplus’s sweepstakes games, Plaintiffs received a preliminary
    injunction barring law enforcement from enforcing state laws that the State
    contended prohibit the implementation and operation of the sweepstakes. However,
    that preliminary injunction was overturned by our Supreme Court, which held Gift
    Surplus’s sweepstakes violated N.C.G.S. § 14-306.4. Sandhill Amusements, Inc. v.
    Miller, 
    368 N.C. 91
    , 
    773 S.E.2d 55
    (2015) (adopting then-Judge Ervin’s dissent in
    Sandhill Amusements, Inc. v. Sheriff of Onslow Cnty., 
    236 N.C. App. 340
    , 
    762 S.E.2d 666
    (2014)).
    -2-
    GIFT SURPLUS, LLC, ET AL. V. STATE, ET AL.
    Opinion of the Court
    After the case had been sent back to the trial court, Gift Surplus made
    adjustments to its sweepstakes games, amended its Complaint, and again placed its
    games into operation around the State. One such adjustment is a “double nudge”
    feature that allows players to nudge the game reels as many as two times in order to
    move them into alignment and win a prize. Other additions included a “winner every
    time” feature that made 100% of spins winnable, albeit only for a prize of several
    cents on 75% of spins, and a “final ticket” feature that allowed prizes lost through
    incorrect nudging to be won back in later turns. Finally, Gift Surplus removed a
    “governor” feature that had prevented players from winning large prizes in quick
    succession.
    At the second trial in this matter, in 2017, Gift Surplus sought and received a
    declaration that its sweepstakes do not violate the State’s ban on video sweepstakes,
    codified in N.C.G.S. § 14-306.4. In its unchallenged Findings of Fact, the trial court
    found that Gift Surplus’s kiosks run “video games[.]” These video games are used as
    a “promotional sweepstakes system” to reveal a potential prize to the playing
    customer. Based on its Findings of Fact, the trial court concluded: “[p]romotional
    sweepstakes are legal and lawful in North Carolina” so long as they comport with the
    applicable state and federal laws; “Plaintiff Gift Surplus’[s] proprietary sweepstakes
    system comports with all of the regulatory scheme of N.C.G.S. § 14-306.4[;]” and that
    Gift Surplus is “entitled to permanent injunctive relief, as requested in their . . .
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    GIFT SURPLUS, LLC, ET AL. V. STATE, ET AL.
    Opinion of the Court
    Complaint.” Having reached those conclusions, the trial court entered a permanent
    injunction barring the State and its agents from enforcing the criminal law
    prohibiting electronic sweepstakes against Gift Surplus. The State filed timely notice
    of appeal.
    ANALYSIS
    Both arguments on appeal challenge the legal conclusions drawn from the trial
    court’s factual findings and the trial court’s order, judgment, and decree of a
    permanent injunction. The State’s ultimate contention on appeal is that the trial
    court erred in permanently enjoining State law enforcement from enforcing the
    State’s ban on certain electronic sweepstakes against “persons who operate or place
    into operation any equipment associated with . . . Gift Surplus’[s] sweepstakes
    system[.]”   The State argues the trial court erred in granting Gift Surplus a
    permanent injunction because Gift Surplus’s sweepstakes violate (1) the State’s ban
    on video sweepstakes and, in the alternative, (2) the State’s separate ban on gambling
    operations. We agree that Gift Surplus’s sweepstakes do not comply with the State’s
    prohibition of certain video sweepstakes and, as a result, need not reach the second
    argument on appeal.
    The State argues “Gift Surplus’s sweepstakes violate section 14-306.4 of the
    General Statutes.” In contrast, the trial court concluded “Gift Surplus’[s] proprietary
    sweepstakes system comports with all of the regulatory scheme of N.C.G.S. § 14-
    -4-
    GIFT SURPLUS, LLC, ET AL. V. STATE, ET AL.
    Opinion of the Court
    306.4.” “Conclusions of law are reviewed de novo and are subject to full review.” State
    v. Biber, 
    365 N.C. 162
    , 168, 
    712 S.E.2d 874
    , 878 (2011). After careful review, we hold
    Gift Surplus’s sweepstakes system does not comport with N.C.G.S. § 14-306.4.
    In relevant part, N.C.G.S. § 14-306.4 states, “[I]t shall be unlawful for any
    person to operate, or place into operation, an electronic machine or device to . . .
    [c]onduct a sweepstakes through the use of an entertaining display, including the
    entry process or the reveal of a prize.” N.C.G.S. § 14-306.4(b), (b)(1) (2017). A
    sweepstakes is “any game, advertising scheme or plan, or other promotion, which,
    with or without payment of any consideration, a person may enter to win or become
    eligible to receive any prize, the determination of which is based upon chance.” 
    Id. at (a)(5).
    An entertaining display is “visual information, capable of being seen by a
    sweepstakes entrant, that takes the form of actual game play, or simulated game
    play, such as, by way of illustration and not exclusion: [video poker, video bingo, video
    lotto games, video games of chance, etc.]” 
    Id. at (a)(3)
    (emphasis added). There is no
    dispute that Gift Surplus’s game is a sweepstakes. At issue is whether Gift Surplus’s
    sweepstakes are conducted through “an entertaining display” in violation of N.C.G.S.
    § 14-306.4.
    Both in their briefs and in oral argument the parties to this appeal focused on
    the issue of whether chance or skill predominates in the current iteration of Gift
    Surplus’s sweepstakes. This is likely because our sweepstakes statute explicitly use
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    GIFT SURPLUS, LLC, ET AL. V. STATE, ET AL.
    Opinion of the Court
    games of chance as an illustration of an improper electronic display and also because
    the distinction between games of chance and games of skill has received considerable
    attention from our appellate courts. See, e.g., N.C.G.S. § 14-306.4(a)(3); Sandhill
    Amusements, Inc. v. Miller, 
    368 N.C. 91
    , 
    773 S.E.2d 55
    (2015); State v. Gupton, 
    30 N.C. 271
    (1848); Crazie Overstock Promotions, LLC, v. State, 
    830 S.E.2d 871
    (N.C. Ct.
    App. 2019). However, we need not decide whether these sweepstakes are chance or
    skill-based in order to hold that they violate N.C.G.S. § 14-306.4.
    The sweepstakes statute explicitly proscribes sweepstakes conducted through
    electronic display, which is “visual information, capable of being seen by a
    sweepstakes entrant, that takes the form of actual game play, or simulated game
    play[.]” N.C.G.S. § 14-306.4(a)(3). From there, the statute goes on to set out “by way
    of illustration and not exclusion” a non-exhaustive list of specific games that fit the
    definition of “electronic display.”1          Gift Surplus mischaracterizes this statutory
    scheme in arguing a sweepstakes game “falls within the ‘entertaining display’
    prohibition only when the ‘video game is not dependent on skill or dexterity while
    revealing a prize as the result of an entry into a sweepstakes.’” Regardless of whether
    it is dependent on skill or dexterity, a sweepstakes falls within the entertaining
    1 The list of illustrative examples includes a number of games, such as: video bingo, poker,
    craps, keno, “video game[s] based on or involving the random or chance matching of different pictures,
    words, numbers, or symbols not dependent on the skill or dexterity of the player[,]” and “other video
    game[s] not dependent on skill or dexterity that [are] played while revealing a prize as the result of an
    entry into a sweepstakes.” N.C.G.S. § 14-306.4(a)(3).
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    GIFT SURPLUS, LLC, ET AL. V. STATE, ET AL.
    Opinion of the Court
    display prohibition simply if it is “visual information, capable of being seen by a
    sweepstakes entrant, that takes the form of actual game play, or simulated game
    play[.]” N.C.G.S. § 14-306.4(a)(3).
    The sweepstakes in question are run through standalone kiosks that display a
    video game resembling a reel-spinning slot machine. These kiosks undisputedly
    display visual information capable of being seen by a sweepstakes entrant. At trial,
    one of Gift Surplus’s expert witnesses went as far as to testify that an individual with
    “a visual disability” would not be able to win the video game. This is because doing
    so requires the participant to be able to see the visual information displayed by the
    kiosks. Furthermore, this visual information takes the form of game play—the
    entrant’s spinning and nudging of virtual reels. Gift Surplus’s sweepstakes are run
    through the use of an “entertaining display.” As such, regardless of whether skill or
    chance predominates over the games at issue, Gift Surplus’s kiosks violate N.C.G.S.
    § 14-306.4 and the trial court’s conclusion to the contrary must be reversed.
    Having reversed the trial court’s conclusion that Gift Surplus’s sweepstakes do
    not violate N.C.G.S. § 14-306.4, we vacate the permanent injunction against the State
    and its “officers, agents, servants, and employees, and any person in active concert or
    participation with any of the Defendants or any of their officers, agents, servants, and
    employees[.]”   As a result, we need not reach the State’s argument that the
    sweepstakes are also illegal independent of the video sweepstakes statute because
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    GIFT SURPLUS, LLC, ET AL. V. STATE, ET AL.
    Opinion of the Court
    they violate the separate ban on gambling operations codified in N.C.G.S. § 14-292.
    The trial court did not make specific findings or conclusions regarding the gambling
    operations statute; the permanent injunction was entirely based upon the
    sweepstakes’ compliance with N.C.G.S. § 14-306.4.
    CONCLUSION
    The trial court erred in concluding Gift Surplus’s sweepstakes do not violate
    N.C.G.S. § 14-306.4 because the sweepstakes in question are run through the use of
    an entertaining display. We reverse the trial court’s order and vacate its permanent
    injunction.
    REVERSED AND VACATED.
    Judge COLLINS concurs with a separate opinion.
    Judge BRYANT concurs in the result with a separate opinion.
    -8-
    No. COA18-1140 – Gift Surplus, LLC, et al. v. State, et al.
    COLLINS, Judge, concurring.
    I concur in the majority opinion and agree that, according to the plain language
    of N.C. Gen. Stat. § 14-306.4, a sweepstakes is conducted through the use of an
    entertaining display in violation of N.C. Gen. Stat. § 14-306.4(b)(1) simply by using
    “visual information, capable of being seen by a sweepstakes entrant, that takes the
    form of actual game play, or simulated game play[,]” N.C. Gen. Stat. § 14-306.4(a)(3),
    regardless of whether it is dependent upon skill or dexterity. However, Judge Ervin,
    in his dissenting opinion in Sandhill Amusements, Inc. v. Sheriff of Onslow Cty., 
    236 N.C. App. 340
    , 
    762 S.E.2d 666
    (2014), rev’d sub nom. Sandhill Amusements, Inc. v.
    Miller, 
    368 N.C. 91
    , 
    773 S.E.2d 55
    (2015) (reversing the Court of Appeals majority
    opinion for the reasons stated in the dissenting opinion), analyzed a prior version of
    Plaintiffs’ games at issue in this case under N.C. Gen. Stat. § 14-306.4(a)(3)(i). Judge
    Ervin explained,
    given that the equipment and activities protected by the []
    injunction clearly involve the use of electronic devices to
    engage in or simulate game play based upon which a
    participant may win or become eligible to win a prize, the
    only basis upon which Plaintiffs’ equipment and activities
    can avoid running afoul of N.C. Gen. Stat. § 14-306.4(b) is
    in the event that the game or simulated game involved is
    “dependent on skill or dexterity.”
    
    Sandhill, 236 N.C. App. at 365
    , 762 S.E.2d at 683 (quoting N.C. Gen. Stat. § 14-
    306.4(a)(3)(i)). To the extent our Supreme Court’s adoption of Judge Ervin’s dissent
    GIFT SURPLUS, LLC, ET AL. V. STATE, ET AL.
    Collins, J., concurring
    in Sandhill signals the Court’s determination that a sweepstakes game falls within
    Gen. Stat. § 14-306.4’s “entertaining display” prohibition only when the video game
    is not dependent on skill or dexterity, I agree with Judge Bryant’s concurring opinion
    in this case that “the games at issue do not amount to games whose outcomes are
    determined by skill and dexterity, but rather, chance.”
    Whether a game is one of skill or of chance is a question of law, reviewed de
    novo. See 
    Sandhill, 236 N.C. App. at 367-68
    , 762 S.E.2d at 685; see also Collins Coin
    Music Co. of N.C. v. N.C. Alcoholic Beverage Control Comm’n, 
    117 N.C. App. 405
    , 408,
    
    451 S.E.2d 306
    , 308 (1994) (treating the difference between games of chance and
    games of skill as an issue of law).
    According to N.C. Gen. Stat. § 14-306.4, “it shall be unlawful for any person to
    operate, or place into operation, an electronic machine or device to . . . [c]onduct a
    sweepstakes through the use of an entertaining display, including the entry process
    or the reveal of a prize.” N.C. Gen. Stat. § 14-306.4(b). As noted in the majority
    opinion, the question of whether Plaintiffs’ games involve “sweepstakes” within the
    meaning of N.C. Gen. Stat. § 14-306.4(a)(5) is not in dispute, but rather whether the
    sweepstakes are conducted through the use of an “entertaining display” within the
    meaning of N.C. Gen. Stat. § 14-306.4(a)(3).
    An “entertaining display”
    means visual information, capable of being seen by a
    sweepstakes entrant, that takes the form of actual game
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    GIFT SURPLUS, LLC, ET AL. V. STATE, ET AL.
    Collins, J., concurring
    play, or simulated game play, such as, by way of
    illustration and not exclusion:
    ...
    i. Any other video game not dependent on skill or dexterity
    that is played while revealing a prize as the result of an
    entry into a sweepstakes.
    N.C. Gen. Stat. § 14-306.4(a)(3). The terms “game” and “skill or dexterity” as used in
    N.C. Gen. Stat. § 14-306.4 are not statutorily defined. However, Judge Ervin adopted
    the following analysis:
    “A game of chance is such a game as is determined entirely
    or in part by lot or mere luck, and in which judgment,
    practice, skill or adroitness have honestly no office at all,
    or are thwarted by chance. A game of skill, on the other
    hand, is one in which nothing is left to chance, but superior
    knowledge and attention, or superior strength, agility and
    practice gain the victory. In State v. Stroupe, 
    238 N.C. 34
    ,
    
    76 S.E.2d 313
    (1953), a case involving the legality of the
    game of pool, our Supreme Court stated:
    It would seem that the test of the character of
    any kind of a game of pool as to whether it is
    a game of chance or a game of skill is not
    whether it contains an element of chance or
    an element of skill, but which of these is the
    dominating element that determines the
    result of the game, to be found from the facts
    of each particular kind of game. Or to speak
    alternatively, whether or not the element of
    chance is present in such a manner as to
    thwart the exercise of skill or judgment.”
    
    Sandhill, 236 N.C. App. at 368
    , 762 S.E.2d at 685 (internal quotation marks and
    citations omitted) (quoting Collins Coin Music, 
    117 N.C. App. 405
    , 408, 
    451 S.E.2d 306
    , 308 (1994) (addressing the meaning of the terms as used in Article 37 of Chapter
    3
    GIFT SURPLUS, LLC, ET AL. V. STATE, ET AL.
    Collins, J., concurring
    14 of the General Statues, a set of provisions governing gambling-related activities
    that includes N.C. Gen. Stat. § 14-306.4)).
    Based on this meaning of the relevant statutory language, the Collins Coin
    Music Court determined that the video poker game in question was one of chance
    rather than one of skill because, in part,
    although a player’s knowledge of statistical probabilities
    can maximize his winnings in the short term, he cannot
    determine or influence the result since the cards are drawn
    at random. In the long run, the video game’s program,
    which allows only a predetermined number of winning
    hands, negates even this limited skill element.
    Collins Coin 
    Music, 117 N.C. App. at 409
    , 451 S.E.2d at 308 (internal citation
    omitted). “As a result, the essential difference between a game of skill and a game of
    chance for purposes of our gambling statutes, including N.C. Gen. Stat. § 14-306.4, is
    whether skill or chance determines the final outcome and whether chance can
    override or thwart the exercise of skill.” 
    Sandhill, 236 N.C. App. at 369
    , 762 S.E.2d
    at 685.
    Similarly, Judge Ervin considered whether version 1.03 of Plaintiffs’
    sweepstakes game was a game of skill or chance, and “conclude[d] that the element
    of chance dominates the element of skill in the operation” of Plaintiffs’ machines. 
    Id. at 370,
    762 S.E.2d at 686. Judge Ervin explained:
    As was the case with the video poker game at issue in
    Collins Coin Music, the machines and equipment at issue
    here only permitted a predetermined number of winners.
    For that reason, a player who plays after the
    4
    GIFT SURPLUS, LLC, ET AL. V. STATE, ET AL.
    Collins, J., concurring
    predetermined number of winners has been reached will be
    unable to win a prize no matter how much skill or dexterity
    he or she exhibits. In addition, use of the equipment at
    issue here will result in the playing of certain games in
    which the player will be unable to win anything of value
    regardless of the skill or dexterity that he or she displays.
    Finally, the extent to which the opportunity arises for the
    “nudging” activity upon which the trial court’s order relies
    in support of its determination that the equipment in
    question facilitated a game of “skill or dexterity” appears
    to be purely chance-based. Although Mr. Farley persuaded
    the trial court that the outcome of the games facilitated by
    Plaintiffs’ equipment and activities depended on skill or
    dexterity, the only basis for this assertion was the player’s
    ability to affect the outcome by “nudging” a third symbol in
    one direction or the other after two matching symbols
    appeared at random on the screen. Assuming for purposes
    of argument that this “nudging” process does involve skill
    or dexterity, I am unable to see how this isolated
    opportunity for such considerations to affect the outcome
    overrides the impact of the other features which, according
    to the undisputed evidence, affect and significantly limit
    the impact of the player’s skill and dexterity on the
    outcome. In light of these inherent limitations on a player’s
    ability to win based upon a display of skill and dexterity,
    an individual playing the machines and utilizing the
    equipment at issue simply does not appear to be able to
    “determine or influence the result over the long haul.”
    
    Id. at 370,
    762 S.E.2d at 686 (internal citation omitted).
    The version of the games examined in the present case, version 1.22, includes
    several changes made after the Sandhill decision:           First, a “governor” that had
    prevented players from winning large prizes in quick succession in version 1.03 was
    eliminated.   Second, a “final ticket” feature was added, under which prizes lost
    through incorrect nudging can be won on later turns. Third, a “winner every time”
    5
    GIFT SURPLUS, LLC, ET AL. V. STATE, ET AL.
    Collins, J., concurring
    feature was added. In version 1.03, on 75% of turns, players could not win a prize.
    In version 1.22, kiosks can be set so these turns will generate a token prize. On these
    turns, a “¢” symbol appears on one of the reels. If the player nudges the “¢” symbol
    to the middle line, the player receives several cents. Fourth, a “double nudge” feature
    was added. In version 1.03, players needed to nudge only one symbol to produce a
    winning combination. In version 1.22, the kiosks can be set so that two symbols must
    be nudged. The trial court found that “[t]he primary difference between version 1.03
    and version 1.22 is a feature that requires the participant in the Gift Surplus
    sweepstakes to exercise more skill and more dexterity to realize a prize (i.e., the
    “double nudge”).”
    But even with these new features all activated, version 1.22 continues to be a
    game of chance. First, as in version 1.03, the set of symbols appearing to the player
    in the first instance is not determined by the player’s skill or dexterity, but rather is
    “purely chance-based.” Sandhill, 236 N.C. App. at 
    370, 762 S.E.2d at 686
    . This set
    of symbols determines the outcomes potentially available to the player: i.e., whether
    the player falls into the 25% bucket of players who can win a significant prize, or falls
    into the 75% bucket of players who can only win a token prize. Chance, rather than
    skill or dexterity, thus wholly determines whether a significant prize can be won. See
    Collins, 117 N.C. App. 
    409, 451 S.E.2d at 308
    (“[T]he video game’s program, which
    allows only a predetermined number of winning hands, negates even this limited skill
    element.”). The addition of token prizes for what are effectively losing spins does not
    6
    GIFT SURPLUS, LLC, ET AL. V. STATE, ET AL.
    Collins, J., concurring
    change the analysis, as their availability, like the availability of significant prizes, is
    wholly determined by chance. Second, the elimination of the “governor” feature
    merely amplifies the speed by which chance may provide significant prizes to the
    player, and thus also fails to change the analysis. Third, the addition of the “final
    ticket” feature actually diminishes the impact skill plays in version 1.22, by forgiving
    the player’s failure to exercise whatever skill is required to claim the prizes chance
    makes potentially available. And finally, the addition of a second nudge does not
    meaningfully distinguish version 1.22 from version 1.03.           Even “[a]ssuming for
    purposes of argument that this ‘nudging’ process does involve skill or dexterity[,]”
    Sandhill, 236 N.C. App. at 
    370, 762 S.E.2d at 686
    , the de minimis amount of skill and
    dexterity involved in executing two nudges fails to transform a game of chance into
    one wherein skill and dexterity predominate. As Judge Ervin said regarding the
    single-nudge feature in version 1.03, “I am unable to see how this isolated opportunity
    for such considerations to affect the outcome overrides the impact of the other
    features which, according to the undisputed evidence, affect and significantly limit
    the impact of the player’s skill and dexterity on the outcome.” 
    Id. at 370,
    762 S.E.2d
    at 686.
    Accordingly, as the majority opinion concludes, Plaintiffs’ kiosks operate
    sweepstakes through an entertaining display in violation of N.C. Gen. Stat. § 14-
    306.4, and the permanent injunction prohibiting law enforcement officers from
    enforcing violations of the law against Gift Surplus should be vacated.
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    No. COA18-1140 – Gift Surplus, LLC, et al. v. State, et al.
    BRYANT, Judge, concurring in the result.
    Pursuant to General Statutes, section 14-306.4 (“Electronic machines and
    devices for sweepstakes prohibited”), it is unlawful “to operate, or place into
    operation, an electronic machine or device to . . . (1) [c]onduct a sweepstakes through
    the use of an entertaining display, . . . [or] (2) [p]romote a sweepstakes that is
    conducted through the use of an entertaining display . . . .” N.C. Gen. Stat. § 14-
    306.4(b)(1), (2) (2017). For the purposes of General Statutes, section 14-306.4, our
    General Assembly has defined “sweepstakes” to mean “any game, advertising scheme
    or plan, or other promotion, which, with or without payment of any consideration, a
    person may enter to win or become eligible to receive any prize, the determination of
    which is based upon chance.” 
    Id. § 14-306.4(a)(5).
    The term “entertaining display”
    has been defined to mean
    visual information, capable of being seen by a sweepstakes
    entrant, that takes the form of actual game play, or
    simulated game play, such as . . . :
    ....
    h. A video game based on or involving the random or chance
    matching of different pictures, words, numbers, or symbols
    not dependent on the skill or dexterity of the player.
    i. Any other video game not dependent on skill or dexterity
    that is played while revealing a prize as the result of an
    entry into a sweepstakes.
    
    Id. § 14-306.4(a)(3)h.,
    i. (emphasis added).
    GIFT SURPLUS, LLC, ET AL. V. STATE, ET AL.
    Bryant, J., concurring in the result
    In a dissenting opinion in Sandhill Amusements, Inc. v. Sheriff of Onslow
    Cnty., 
    236 N.C. App. 340
    , 
    762 S.E.2d 666
    (2014), rev’d sub nom. Sandhill
    Amusements, Inc. v. Miller, 
    368 N.C. 91
    , 
    773 S.E.2d 55
    (2015) (per curiam) (reversing
    the Court of Appeals majority opinion for the reasons stated in the dissenting
    opinion), Judge Ervin addressed the categorical terms “skill or dexterity” and “game
    of chance,” framing the issue before the Court as such:
    [I]n order to determine whether . . . [the] [p]laintiffs’
    equipment and activities were lawful, we must first
    ascertain the difference between a game of skill and a game
    of chance as those terms are used in our gambling statutes
    and then determine which side of the resulting line [the]
    [p]laintiffs’ equipment and activities fall on.
    
    Id. at 367–68,
    762 S.E.2d at 685 (Ervin, J., dissenting opinion). Acknowledging that
    the term “skill or dexterity,” as used in section 14-306.4, had not been statutorily
    defined, Judge Ervin noted that the term, as used in Article 37 of Chapter 14 of our
    General Statutes—“a set of provisions governing gambling-related activities that
    includes N.C. Gen. Stat. § 14–306.4, ha[d] been addressed by this Court.” 
    Id. at 367,
    762 S.E.2d at 685. In particular, the dissent referred to this Court’s reasoning in
    Collins Coin Music Co. v. N.C. Alcoholic Beverage Control Comm’n, 
    117 N.C. App. 405
    , 
    451 S.E.2d 306
    (1994) (addressing whether video poker games were prohibited
    by General Statutes, section 14-306 (1993)).
    A game of chance is “such a game as is determined entirely
    or in part by lot or mere luck, and in which judgment,
    practice, skill or adroitness have honestly no office at all,
    2
    GIFT SURPLUS, LLC, ET AL. V. STATE, ET AL.
    Bryant, J., concurring in the result
    or are thwarted by chance.” State v. Eisen, 
    16 N.C. App. 532
    , 535, 
    192 S.E.2d 613
    , 615 (1972) (citation omitted). “A
    game of skill, on the other hand, is one in which nothing is
    left to chance, but superior knowledge and attention, or
    superior strength, agility and practice gain the victory.” 
    Id. at 535,
    192 S.E.2d at 615–16 (citation omitted). In State v.
    Stroupe, 
    238 N.C. 34
    , 
    76 S.E.2d 313
    (1953), a case involving
    the legality of the game of pool, our Supreme Court stated:
    It would seem that the test of the character of any kind of
    a game of pool as to whether it is a game of chance or a
    game of skill is not whether it contains an element of
    chance or an element of skill, but which of these is the
    dominating element that determines the result of the
    game, to be found from the facts of each particular kind of
    game. Or to speak alternatively, whether or not the
    element of chance is present in such a manner as to thwart
    the exercise of skill or judgment.
    
    Id. at 38,
    76 S.E.2d at 316–17.
    Sandhill Amusements, 236 N.C. App. at 
    368, 762 S.E.2d at 685
    (Ervin, J., dissenting)
    (quoting Collins Coin Music 
    Co., 117 N.C. App. at 408
    , 451 S.E.2d at 308). Judge
    Ervin opined “the essential difference between a game of skill and a game of chance
    for purposes of our gambling statutes, including N.C. Gen. Stat. § 14-306.4, is
    whether skill or chance determines the final outcome and whether chance can
    override or thwart the exercise of skill.” Id. at 
    369, 762 S.E.2d at 685
    . See also State
    v. Spruill, 
    237 N.C. App. 383
    , 387, 
    765 S.E.2d 84
    , 87 (2014) (“Section 14-306.4 seeks
    to prevent the use of entertaining displays in the form of video games to conduct
    sweepstakes wherein the prize is determined by chance.” (citing N.C. Gen. Stat. § 14-
    306.4(b)(1))).
    3
    GIFT SURPLUS, LLC, ET AL. V. STATE, ET AL.
    Bryant, J., concurring in the result
    Where the exercise of skill and dexterity is the dominant character of a game
    which determines the final outcome, the game does not satisfy the statutory
    definition of a sweepstakes, though an element of chance may be present. See N.C.
    Gen. Stat. § 14-306.4(a)(5) (defining “sweepstakes” to mean “any game, advertising
    scheme or plan, or other promotion, which, with or without payment of any
    consideration, a person may enter to win or become eligible to receive any prize, the
    determination of which is based upon chance” (emphasis added)); see also 
    Spruill, 237 N.C. App. at 387
    , 765 S.E.2d at 87; Sandhill Amusements, 236 N.C. App. at 
    368, 762 S.E.2d at 685
    (Ervin, J., dissenting).
    The majority opinion in the current matter states that
    we need not decide whether these sweepstakes are chance
    or skill-based in order to hold that they violate N.C.G.S. §
    14-306.4.
    ....
    Regardless of whether it is dependent on skill or dexterity,
    a sweepstakes falls within the entertaining display
    prohibition simply if it is ‘visual information, capable of
    being seen by a sweepstakes entrant, that takes the form
    of actual game play, or simulated game play[.] N.C.G.S. §
    14-306.4(a)(3).”
    I believe this reading of section 14-306.4 is too broad.
    However, I believe the games at issue do not amount to games whose outcomes
    are determined by skill and dexterity, but rather, chance. As a result, the games are
    sweepstakes in violation of General Statutes, section 14-306.4.
    4
    GIFT SURPLUS, LLC, ET AL. V. STATE, ET AL.
    Bryant, J., concurring in the result
    Because I agree that the games created by Gift Surplus, as described in the
    majority opinion are in violation of General Statutes, section 14-306.4 and that the
    injunction prohibiting law enforcement officers from enforcing violations of law
    should be dissolved, I concur in the result reached by the majority.
    5